P+ - Toon Link - Subaction - AttackHi4
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6 |
7 |
8 |
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10 |
11 |
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15 |
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42 |
Stats
IASA: |
39 |
Hitboxes active: |
6-11 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
40 |
90 |
100 |
Slash |
Slash |
8 |
7 |
|
0 |
1 |
15 |
40 |
90 |
100 |
Slash |
Slash |
8 |
7 |
|
0 |
2 |
15 |
40 |
90 |
100 |
Slash |
Slash |
8 |
7 |
|
0 |
3 |
15 |
40 |
90 |
100 |
Slash |
Slash |
8 |
7 |
|
Scripts
Main
- AsyncWait(5.0)
- Subroutine(0x2a794)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 100, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 3.28, x_offset: 5.17, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 100, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 3.28, x_offset: 1.88, y_offset: 0.0, z_offset: -0.94, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 100, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 2.46, x_offset: 1.13, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 56, hitbox_id: 3, set_id: 0, damage: Constant(15.0), trajectory: 100, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 2.05, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- AsyncWait(38.0)
- AllowInterrupts
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(4.0)
- Subroutine(0xa090)
- AsyncWait(12.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- SoundEffectStop(105)
- AsyncWait(5.0)
- SoundEffect1(6251)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 18, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(6.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(19.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(21.0)
- SlopeContourStand { leg_bone_parent: 6 }